collapse

* Stud of Colorado Game

Tyler Kolek

21 points, 5 rebounds,
11 assists, 1 steal,
40 minutes

2023-24 Season SoG Tally
Kolek11
Ighodaro6
Jones, K.6
Mitchell2
Jones, S.1
Joplin1

'22-23
'21-22 * '20-21 * '19-20
'18-19 * '17-18 * '16-17
'15-16 * '14-15 * '13-14
'12-13 * '11-12 * '10-11

* Big East Standings

* Recent Posts

2024 NCAA Tournament Thread by The Sultan of Semantics
[Today at 12:37:48 PM]


Tyler Kolek's "legacy" by Newsdreams
[Today at 12:37:27 PM]


NC State by Sturgeon General Warrior
[Today at 12:34:46 PM]


2024 Transfer Portal by Its DJOver
[Today at 12:28:22 PM]


Dallas bars tonite by Oldgym
[Today at 12:14:42 PM]


2024 Coaching Carousel by the eagle
[Today at 11:39:07 AM]


Chicago bars for Fri game by BrewCity83
[Today at 11:26:20 AM]

Please Register - It's FREE!

The absolute only thing required for this FREE registration is a valid e-mail address.  We keep all your information confidential and will NEVER give or sell it to anyone else.
Login to get rid of this box (and ads) , or register NOW!

* Next up: NC State

Marquette
81
Marquette vs

NC State

Date/Time: Mar 29, 2024, 6:09 pm
TV: CBS
Schedule for 2023-24
Colorado
77

Author Topic: Cracked Sidewalks: Reb Chart for Game and Other Telling Ratios On How Basketball  (Read 1423 times)

Marquetteauburn

  • Scholarship Player
  • **
  • Posts: 81
http://www.crackedsidewalks.com/2019/06/rebound-chart-for-game-and-other.html

Just posted some charts for my game that show some interesting ranges of how basketball plays out:

Rebound Chart for Game and Other Telling Ratios On How Basketball Works

Rebound Chart for Game and Other Telling Ratios On How Basketball Works
Regardless of if you ever play the Value Add basketball dice game or not (and I have seen a number of people downloading the cards from the google doc but have no way of knowing who they are and if they are downloading Marquette 2003 or other teams) I thought some might be interested in the ratios that go into the game to pinpoint the likely results on the rebound chart below. For example, I found a yearlong NBA study from when their offensive rebound percentage was about the same as college now, and the breakdown was that the offense secured only 14% of missed free throws, but 29% of missed field goals. If playing the game you would probably end up only using the rebound chart at the top once familiar with the other dice rolls.

Rebound After Missed Shot (roll 20-sided and one 6-sided)

20-sided die determines player, 6-sided if in range of player – if not goes to player across from him:

Off Reb   If in Off Reb range, gets rebound and roll 20-sided die again for shot by player   Def Reb   If in Def Reb range, defensive gets rebound, if not, give to corresponding offensive player:
1   Offensive C (bottom of 5 players) #   11   Defensive C (bottom of 5 players in game)
2   Same as 1 #   12   Same as 1
3   Same as 1 #   13   Same as 1
4   Offensive PF (4th player in game) #   14   Defensive PF (4th player in game)
5   Same 4 #   15   Same 4
6   Offensive SF (middle of 5 players) - see &   16   Defensive SF (middle of 5 players) - see %
7   Same as 6 - see &   17   Same as 6 - see %
8   Offensive SG (2nd from top) see - see &   18   Defensive SG (2nd from top - see %
9   Offensive PG (top of 5 players) - see &   19   Defensive PG (top of 5 players) - see %

10 or 20: Check all 5 Offensive Ranges of 1-6 for team that shot, and all 5 Defensive Ranges of 1-6, and highest range gets rebound (ties goes to offensive player).
& - if roll 6 to 9 occurs on free throw, defensive PF forward (next to bottom) gets rebound.
% - if roll 6 to 19 occurs on missed free throw, defensive center (bottom of 5 players) gets rebound (in real games, the offense gets only 14% of rebounds after free throws, but 29% after other missed shots).

# - on free throw, if roll of 1-5 refers to PF or C who is shooting free throw, use Off Reb range of SF (middle of 5 players) instead of player shooting

If missed shot or free throw occurs on odd numbered possession (43, 41, 39 … 3) except for final “1”, then ignore chart and instead score as defensive team rebound.

Once you are familiar with the game, you will probably only need to look at the rebound chart above during the game, but for your first couple of games we spell out the various dice results for all four dice.

11-66 results (once determine who has the ball in 1 to 8 roll below chart)

IF a player with a 6 or 7 is on the offense and a 7 is rolled, then ignore the 11-66 roll and go straight to his right column for the 20-sided die roll. In all other cases refer to this chart. For other results, if roll does NOT fall within any of the ranges below, then go to 20-sided die.
11-16 – check defensive players steal range, and if falls within this range, steal. Note possible reductions:

If offensive team’s dunk range is 51-57 or 51-58 then all defenders’ steal range is lowered by 1.

If offensive team’s dunk range is 58 or higher then all defenders’ steal range is lowered by 2.

If roll occurs with a 6, 7 or 8 roll (instead of 1-5 below) then all defender’s steal range is cut in half and rounded DOWN, so 11-11 becomes no steal, 11-12 or 11-13 becomes 11-11, 14-15 becomes 11-12 etc.

21-26 – follows same rules as 11-16 for steals. If falls in the range on defender’s blocked short range block shots and use Rebound chart above (even numbered possessions) or give defense team rebound if even possession as chart indicates above. Lower the block ranges for each player using the same math that you lower the steal ranges above.

31 – If any of 5 defenders on court have block range of 11-19 after any adjustments above, player blocks any offensive players shot.

32 – If any player has steal range of 11-19 or higher after any adjustments, he steals the ball from any player on the court.

33-36 – If falls with defenders foul range he commits foul for at least two shots, but this is the one case in which you use both the 33-36 range on defense AND the 20-sided die. Player normally gets two shots, BUT if occurs on 3-point shot made or 2-point shot made he gets the score and gets one free throw. If fouled on missed 3-points shot then he gets three free throws.

41-46 – If player with ball has turnover range that die roll falls within, mark as team turnover with no points scored that possession then roll all dice for other team’s possession.

If teams’ offensive dunk range is 51-58 or 51 -59 then lower turnover range by 1. If range is 51-60 or higher, then lower turnover range then lower turnover range by two.

51-66 – If falls within offensive dunk/layup range of player then scores 2 points, but if 20-sided die indicates a 3-point shot made then he makes a 3-pointer instead.

Note that if both teams (or players in the match-up) had 51-54 or higher after adding or subtracting defensive team/player’s plus minus, then lower team is lowered to 51-53, and higher team is lowered by the same number (e.g. if one team or player is 51-54 and other is 51-57, then lower all player’s range to 51-53 and lower opponents dunk range by the same number (1) in this case (to a 51-56).

If the 11-66 roll does not fall into the relevant player range above, then proceed to the 20-sided die.

Free Throws (roll 20-sided die only and refer to FT)

If in players “Free Throws” range in bottom right, free throw is made, if not, missed.
If last free throw is missed, roll 20-sided die again and use chart above but note # and & results of 6 to 9 and 16 to 19 go directly to defensive PF or C regardless of 6-sided die (in games, offense only gets 14% of missed free throws, less than half of 29% of missed shots).

20-sided die if 11-66 does not fall into range above OR if “7” is rolled on 8-sided die for a 6 and 7 player to bypass the 11-66 roll.

3-pt made range: add three points to the team’s score on the running score on the possessions and if scoring players add three points to his total.

2-point made range: add two points, otherwise same as above.

Fouled, 2 shots: take two fouls shots as noted in next die roll.

Misses 3: Shot is missed, odd numbered possessions except for final “1” possession record that no points were scored and record defensive team rebound. On even numbered (shaded on scoresheet) or last “1” possession, go the rebound chart at top.

Misses 2: same as above for misses 3. The only reason we break down whether it is a missed 3 or missed two is in case the player is also fouled on a 33-36 roll and we need to know if he gets 2 or 3 shots.

19 or 20 roll: These will virtually always be a missed shot when playing a team. However, if you are playing a team of different players like an all-conference team or mix and match, look for any player on the court with an A: 19-20 (Ethan Happ of Wisconsin or Ja Morant of Murray State) or an A:20 and if you see one convert all 20s or -2-point baskets for 19s to baskets from all other players on the court. Do NOT use this when playing a team, because the great assists player is already built into their cards shooting.

Roll all 4 dice at start of new possession (all 4 dice)

If roll of 1-5 on 8-sided die. Roll of 1-5 on 6-sided die gives ball to that player at that position (1 = point guard at top of 5 cards, 2 = next to top or shooting guard, etc. to 5 = center or bottom of 5 cards. Check 11-66 dice and if 11-36 look at 1 through 5 player on DEFENSIVE card corresponding to 1 to 5 player for steal range, blocked shot range or foul range. If 41-66 range check middle column of player with ball. The “1 to 5” number in the lower left column of player is just a suggested position, but you can play any player at any position.

If roll of 6 on 8-sided die. If no player on team has a position of “0” or “1” in lower left corner, then team is playing without a point guard and see “roll all dice again” below.

Roll of 6 on 8-sided die. Otherwise, if any player on teams has “6 and 7” in bottom left, then he gets ball on roll of 6 or 7. If no player has 6 or 7, then the 1st player from top gets ball (e.g. if the 2nd player (SG) and 4th player (PF) are the two players of five with a “7” then the SG (2nd player) would get the ball on a roll of 6 and the PF (4th player) would get ball on a “7”.

·         On rolls of 6, 7 or 8 the defenders block and steal range on 11-16 and 21-26 are cut in half and rounded DOWN so a Steal 11-17 becomes 11-13, and Blocked shot of 21-24 becomes 21-24 etc. REDUCED STEAL AND BLOCKED SHOTS RANGE#

If no player on offense has a “7” in lower left, then see “roll all dice again” below.
Roll of 7 on 8-sided die. If no “6 and 7” or “7” in lower left hand column then see “roll all dice again” below.

If team has at least two players with a “7” in lower left corner but no “6 and 7,” then ball goes to 2nd player from top with a “7,” unless team has a player with a “6 and 7.”

If team has player with a 6 and 7” then he gets the ball on a roll with special chance to score on this “lucky 7.” This is the one time when the 11-66 dice are completely ignored and that player goes straight to his 1-20 result on his left column to get off a shot or get fouled.

In the unusual cases that a team has two players with a 6 and 7 player on the court (perhaps an all-conference team) then the first player from top with a 6 and 7 gets ball on 6 and 7 and second player from top with a 6 and 7 gets ball on roll of 8.

If second of two players with “7” on card get ball on “7” then then see REDUCED STEAL AND BLOCKED SHOTS RANGE# above.

If only 1 player has a 7 in bottom left and no player has a 6 and 7 in bottom left then see “roll all dice again) below.

Roll of 8 on 8-sided die. If no “6 and 7” or “7” in lower left hand column then see “roll all dice again” below.

If team has a “6 or 7” player and at least one “7” player then the top player with a “7” then that player with a 7 gets the ball, and if no “6 or 7” but at least three players have a “7” then the third player from the top with a “7 gets the ball. In either case then see REDUCED STEAL AND BLOCKED SHOTS RANGE# above.

Note that if 4 or 5 players have a “7” on a team, the 4th or 5th players from the top (bottom players) do not get the ball on any of the 6, 7 or 8 rolls, only on their card roll of “4” or “5”. Therefore the players you place in the bottom two spots of the five players on the court may get fewer shots, but they have a better chance at getting a shot off of an offensive rebounds.

Marquetteauburn

  • Scholarship Player
  • **
  • Posts: 81
https://docs.google.com/spreadsheets/d/1IOMXjFWuZfQw1s11dtu9Yl2T0X7DzywGaj-SE4-Qaao/edit?usp=sharing

If you use google sheets and google docs, the link above has all components of the game from players to rules.